Website/Asset Sheets
I am going to start off with the website and assets sheets. In my previous blog update I talked about this in detail so I wont bore you with the same information, basically I have come to the conclusion that the environment sheets are pretty good for the website and also presenting as beauty shots but when looking back on the asset sheet i actually came to the conclusion that it didn't work really well. I wanted more for the assets, i wanted you to be able to understand how the asset would work in game so i created a new asset sheert that I think works a lot better. In this sheet you also see the wire frame, bare in mind the asset on the left of the picture will be textured and wont be plain.
As you can see i have kep the environment sheet the same but I have changed the asset sheet so that it allows me to put a description for the asset. I like the asset sheet a lot more than the other sheet I did and I think that when I heard feeback and what I could chnage to make that better it will then be good enough for the website.
2nd Showreel Draft
For the showreel I knew what I wanted and for the past few weeks I have been getting a lot closer to reachig my goal, My first showreel draft didnt feature any fading techniques, no moviedump and also no text, so for this second draft showreel I have used all of these so i can see where needs improving and what works at the moment. I knew my showreel would feature more environments than props and that was even if there was props, but I managed to fit in one draft turntable in UDK which I am still unsure about. I am still debating whether to have any turntables in my showreel and just have environments and leave all the props for my website, but I will come to that bridge when I cross it.
I was looking around the 2.30 mark for my showreel and it around the low 2 minute mark at the moment with just screenshots of my 3rd environment so that will push the final time up to towards my target. The only thing else I would like to incoparate into my finished showreel would be a working turntable in UDK if i use props. I am currently working on this at the minute and it looks promising.
I think for my 2nd showreel draft I am getting closer to my main goal, I would like to be able to put more depth into the fading with maybe a different filter but I have time for that when I going to be finishing it. I think for the time being I am happy with it and would like to get people opinions on which parts I should change and also which parts work well within the showreel.
The video above isn,t the highest quality but if you click the link you can see a better quality version which shows the fading in more detail.
The Future
Area Of Study
For the past 2 years I have been working out what I want to do in the future in the games industry. I've learnt this year for definite that I want to be an environment artist. I feel like this area excites me and makes me want to work more and see the finished model, I also like starting the work and seeing how the end product comes out. There is also the fact that when I do props I feel like you don't get enough time in the games industry to do it to the best of your standard, where as an environment does take time so you get the opportunity to work with other great modelers and put more detail in to the work.
How to get there
At the beginning of the year I was actually really concerned about finding a job in the industry because my skills weren't up to scratch and I didn't feel confident in getting work done in time. It was only a few weeks back i was just looking on the internet and what skills are needed to get into the industry as an environment artist. When going through the bullet points there was only 2 areas in which I didn't feel very confident about and which I am working on at the moment, one was lighting and effects which I am currently doing in 3 environments this year and I am learning as I go along, the other one been having some sort of knowledge of sculpting software. I know how to use mud box very basically and haven't really used z brush so im hoping that I can gain more skills in this area by the end of the year.
To say i've still got 4 months left of university Im feeling really confident about the skill set I have at the moment and Im hoping to add to this skill set so Im set for the future.
Promoting My Work
Of course to get into the games industry I have to be able to promote and show off my work. I intend to do this by setting up a website that will show off my showreel and all my other work within the gallery section. Doing a website is a great way of showing off my work because I can send employers this so they can get an idea of the work I am capable of before they ask me for an interview.
I think over the year I will keep looking at how I am going to lay my website out and also the best way to present my work, I will be doing this by looking at other peoples portfolio websites and jotting down my own ideas. There are many different ways of presenting your portfolio but setting up a website is the simplest way and also the easiest I think.
Conclusion
So I think the question to ask is what has this module taught me about the games industry and how do I get a job in my specific area. Well on a whole this module has taught me that to be an environment artist you can't just be good at modeling buildings, an environment artist skill set has to very vast which includes everything from sculpting to lighting. I didn't know that this was needed at the beginning of the year but after doing reserach I now do. I have also learnt that when you get the time away from work I should try to learn something that I have yet to learn, a good example of this was for a project I am currently doing which required dust particles, I took time out to learn how to do this and now I can use this technique again be it in the games industry or on another project.
I have also learnt that spreading my ideas out and getting on with them helps me out in the long run, by this I mean before this year I was only interested in doing run down environments because I liked the idea of been able to grime up the environment. In this year I am doing 3 environments all of them requiring different kinds of texturing and only one of them been a run down environment. I think this helps me considerably because i now know more than just box modelling.
As for the question how do I get to the industry, well If I carry on working like I am doing and start to work on the areas that I am not so good on I believe I should be good enough at the end of the year to look for the job I want. I hope that in 4 months time I am writing that the skills I wasn't so good at I am now getting really good with the software and I am feeling confident in getting a job

